// Copyright (c) 2013 by István Váradi // This file is part of VSCPL, a simple cross-platform utility library // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR // ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // The views and conclusions contained in the software and documentation are those // of the authors and should not be interpreted as representing official policies, // either expressed or implied, of the FreeBSD Project. #ifndef HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALCLIENTSOCKET_H #define HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALCLIENTSOCKET_H //------------------------------------------------------------------------------ #include "LocalConnector.h" //------------------------------------------------------------------------------ namespace hu { namespace varadiistvan { namespace scpl { namespace io { //------------------------------------------------------------------------------ /** * A client socket that connects to a named server socket locally, * i.e. a named pipe. * * The server socket's name should be given. The name will be used as * described for LocalServerSocket. */ class LocalClientSocket : public LocalSocket { private: /** * The local connector. */ LocalConnector connector; public: /** * Construct the client socket with the given name. */ LocalClientSocket(const char* name, Waiter* waiter = 0, size_t readingCapacity = DEFAULT_CAPACITY, size_t writingCapacity = DEFAULT_CAPACITY); /** * Get the connector. */ LocalConnector& getConnector(); }; //------------------------------------------------------------------------------ // Inline definitions //------------------------------------------------------------------------------ inline LocalClientSocket::LocalClientSocket(const char* name, Waiter* waiter, size_t readingCapacity, size_t writingCapacity) : LocalSocket(waiter, 0, readingCapacity, writingCapacity), connector(this, name) { } //------------------------------------------------------------------------------ inline LocalConnector& LocalClientSocket::getConnector() { return connector; } //------------------------------------------------------------------------------ } /* namespace hu::varadiistvan::scpl::io */ } /* namespace hu::varadiistvan::scpl */ } /* namespace hu::varadiistvan */ } /* namespace hu */ //------------------------------------------------------------------------------ #endif // HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALCLIENTSOCKET_H // Local Variables: // mode: C++ // c-basic-offset: 4 // indent-tabs-mode: nil // End: