// Copyright (c) 2013 by István Váradi // This file is part of VSCPL, a simple cross-platform utility library // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR // ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // The views and conclusions contained in the software and documentation are those // of the authors and should not be interpreted as representing official policies, // either expressed or implied, of the FreeBSD Project. #ifndef HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALSERVERSOCKET_H #define HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALSERVERSOCKET_H //------------------------------------------------------------------------------ #include "LocalServerSocketBase.h" #include "LocalAcceptor.h" //------------------------------------------------------------------------------ namespace hu { namespace varadiistvan { namespace scpl { namespace io { //------------------------------------------------------------------------------ /** * A server socket that works locally, i.e. a named pipe. * * It is identified by a name that should be unique for a user. The * actual pipe will be created with the name \\.\pipe\. */ class LocalServerSocket : public LocalServerSocketBase { private: /** * The acceptor to use. */ LocalAcceptor acceptor; public: /** * Construct the socket. */ LocalServerSocket(const char* name, Waiter* waiter = 0); /** * Get the acceptor. */ LocalAcceptor& getAcceptor(); }; //------------------------------------------------------------------------------ // Inline definitions //------------------------------------------------------------------------------ inline LocalServerSocket::LocalServerSocket(const char* name, Waiter* waiter) : LocalServerSocketBase(waiter), acceptor(this, name) { } //------------------------------------------------------------------------------ inline LocalAcceptor& LocalServerSocket::getAcceptor() { return acceptor; } //------------------------------------------------------------------------------ } /* namespace hu::varadiistvan::scpl::io */ } /* namespace hu::varadiistvan::scpl */ } /* namespace hu::varadiistvan */ } /* namespace hu */ //------------------------------------------------------------------------------ #endif // HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALSERVERSOCKET_H // Local Variables: // mode: C++ // c-basic-offset: 4 // indent-tabs-mode: nil // End: