// Copyright (c) 2013 by István Váradi // This file is part of VSCPL, a simple cross-platform utility library // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR // ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // The views and conclusions contained in the software and documentation are those // of the authors and should not be interpreted as representing official policies, // either expressed or implied, of the FreeBSD Project. #ifndef HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALSOCKET_H #define HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALSOCKET_H //------------------------------------------------------------------------------ #include "BufferedStream.h" #include "Overlapped.h" #include //------------------------------------------------------------------------------ namespace hu { namespace varadiistvan { namespace scpl { namespace io { //------------------------------------------------------------------------------ /** * Basically a different name for a buffered stream. */ class LocalSocket : public BufferedStream { public: /** * Create a concrete pipe path from the given user-specified name. * * @param dest the destination buffer, which should be at least * 256 bytes long. */ static void setupPath(char* dest, const char* name); protected: /** * Construct the local socket */ LocalSocket(Waiter* waiter = 0, HANDLE handle = 0, size_t readingCapacity = DEFAULT_CAPACITY, size_t writingCapacity = DEFAULT_CAPACITY); protected: /** * Connect the client socket to the server. */ bool connect(const char* path); friend class LocalAcceptor; friend class LocalConnector; }; //------------------------------------------------------------------------------ // Inline definitions //------------------------------------------------------------------------------ inline void LocalSocket::setupPath(char* dest, const char* name) { snprintf(dest, 256, "\\\\.\\pipe\\%s", name); } //------------------------------------------------------------------------------ inline LocalSocket::LocalSocket(Waiter* waiter, HANDLE handle, size_t readingCapacity, size_t writingCapacity): BufferedStream(waiter, handle, readingCapacity, writingCapacity) { } //------------------------------------------------------------------------------ inline bool LocalSocket::connect(const char* path) { handle = CreateFile(path, GENERIC_READ|GENERIC_WRITE, 0, 0, OPEN_EXISTING, FILE_FLAG_NO_BUFFERING | FILE_FLAG_OVERLAPPED, 0); if (handle==0) { setErrorCode(GetLastError()); } return handle!=0; } //------------------------------------------------------------------------------ } /* namespace hu::varadiistvan::scpl::io */ } /* namespace hu::varadiistvan::scpl */ } /* namespace hu::varadiistvan */ } /* namespace hu */ //------------------------------------------------------------------------------ #endif // HU_VARADIISTVAN_SCPL_IO_WIN32_LOCALSOCKET_H // Local Variables: // mode: C++ // c-basic-offset: 4 // indent-tabs-mode: nil // End: