Very Simple Cross-Platform Library
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#include <LocalSocket.h>
Additional Inherited Members | |
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virtual | ~BufferedStream () |
ReadingBuffer & | getReadingBuffer () |
WritingBuffer & | getWritingBuffer () |
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Failable () | |
bool | failed () const |
errorCode_t | getErrorCode () const |
void | repair () |
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static const size_t | DEFAULT_CAPACITY = 4096 |
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void | setErrorCode (errorCode_t ec) |
A socket that works on a local connection. On Linux, it is a Unix socket, on Windows it is a named pipe.
Definition at line 45 of file LocalSocket.h.